I've just added a new page in the blog called "Downloads". It basically collects all the scripts I've done in one place, just for easy access.
I already have the "Download" label in my posts, but I've just realized that some of the posts where I explain what the tool does had the label missing, so it was a bit hard to find them. In addition, they are all nicely separated by program, so I think it's better that way.
If you have any suggestions on how to make the site better, just let me know.
Cheers!
Pages
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Sunday, March 30, 2014
Friday, March 28, 2014
CGTarian - Behind The Frames
There is a new series of videos in the CGTarian Youtube channel called "Behind the Scenes" that explain the different problems animators have to face when doing their shots. I believe the first one (by Jalil Sadool) is pure gold!
Here are the first two videos, but I'm sure there are more to come.
Here are the first two videos, but I'm sure there are more to come.
Monday, March 24, 2014
Links, enlaces et liens
http://spence-animator.co.uk/scripts.php
Arc tracker for Maya. Equivalent of DTools for 3ds max.
https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/index.html
Rigging tools from Unreal Engine.
http://www.ianimate.net/podcasts/item/interview-with-animator-ken-fountain.html
Great podcast with Ken Fountain and his beginning as an animator.
And finally, I found this really good tip on Twitter.
Arc tracker for Maya. Equivalent of DTools for 3ds max.
https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/index.html
Rigging tools from Unreal Engine.
http://www.ianimate.net/podcasts/item/interview-with-animator-ken-fountain.html
Great podcast with Ken Fountain and his beginning as an animator.
And finally, I found this really good tip on Twitter.
#animtip The lower lid has no muscle to pull it DOWN, but it does have one that raises it. It only moves down when the eye pushes it down.
— On Animation (@DanOnAnimation) March 23, 2014
Sunday, March 23, 2014
3ds Max tips and tricks: Cheating your Animation with Procedural Noise
Great little video on how to cheat animation using the procedural noise.
Cheers!
Cheers!
Chuck Jones Gallery
I recently found a link on LinkedIn that took me a Chuck Jones gallery.
http://bluemonkeysfrommarz.com/modelsheets/chuck-jones-gallery
It's just amazing. The clarity of the drawings, line of action, poses... But most of all, the memories that each drawing brought back. I confess myself a HUGE Chuck Jones fan (for instance, my favorite animation of all time is One Froggy Evening), so these images are just pure gold for me.
Here are a couple, but be sure to click on the link and look at all of them!
http://bluemonkeysfrommarz.com/modelsheets/chuck-jones-gallery
It's just amazing. The clarity of the drawings, line of action, poses... But most of all, the memories that each drawing brought back. I confess myself a HUGE Chuck Jones fan (for instance, my favorite animation of all time is One Froggy Evening), so these images are just pure gold for me.
Here are a couple, but be sure to click on the link and look at all of them!
3ds max scripts to modify the timeline start and end values
I created a couple of scripts that allow me easily control the start and end of the timeline. They are fairly simple and will save you a couple of seconds each time you want to change your timeline.
I would normally use the CTRL + ALT + Mouse buttons to change the values or move the timeline (with the middle button), however, when working on long scenes, it can be a bit of a pain to a frame as start or end.
So this little scripts will do the job. Here's a brief description so you know what each script does:
If you want more control, you can also try the timeline script that is part of the JJTools package. Actually, I recommend to install the package regardless, it has some REALLY useful tools, like the Clever Move and Rotate.
UpdateStartTime
UpdateEndTime
Cheers and have fun!
I would normally use the CTRL + ALT + Mouse buttons to change the values or move the timeline (with the middle button), however, when working on long scenes, it can be a bit of a pain to a frame as start or end.
So this little scripts will do the job. Here's a brief description so you know what each script does:
- UpdateStartZero: It will reset your timeline start value to Zero.
- UpdateStartTime: It will update the start value of your timeline to the current position of the slider. So, let's say your timeline goes from 0f to 500f and you want it to start from 333f. Just place the timeline slider to frame 333 and run the script.
- UpdateEndTime: Same as StartTime but for the end value.
If you want more control, you can also try the timeline script that is part of the JJTools package. Actually, I recommend to install the package regardless, it has some REALLY useful tools, like the Clever Move and Rotate.
Installation
As with most of 3ds max scripts, just drag-n-drop the files into the viewport. I would recommend you put them in one of your Quad menus for easy access.Downloads
UpdateStartZeroUpdateStartTime
UpdateEndTime
Cheers and have fun!
Friday, March 21, 2014
Alexis Wanneroy Animation Reel + Breakddown
Crazy demo, and even crazier breakdown. Love the gesture on the "almost punch".
Alexis Wanneroy - Animation Reel 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel Breakdown 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel 2014 from alexis wanneroy on Vimeo.
Alexis Wanneroy - Animation Reel Breakdown 2014 from alexis wanneroy on Vimeo.
Thursday, March 20, 2014
Animating a sequence in The Boxtrolls
Seriously, StopMotion animators are a special breed of animators.
Found via Carlos Baena Twitter:
Good old friend/roommate Jeff Riley Boxtrolling:
http://t.co/Nj9u4GtnkJ
— Carlos Baena (@Carlos_Baena) March 20, 2014
Wednesday, March 19, 2014
Links, enlaces et liens
http://www.animatorisland.com/kids-these-days-rants-of-an-old-animator/
This is a funny story that will happen to you (or has already happened). A really good read to cheer up your day.
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/5-bone-fully-rigged-humanoid-character-r3583
Interesting approach for a 5-bone rig.
http://www.splinebomb.com/boxtrolls-behind-scenes/
Behind the scenes of the Boxtrolls movie
http://www.cartoonbrew.com/feature-film/first-look-at-cgi-peanuts-by-blue-sky-studios-97505.html#comment-1290396678
Close-up images of the Peanuts trailer
This is a funny story that will happen to you (or has already happened). A really good read to cheer up your day.
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/5-bone-fully-rigged-humanoid-character-r3583
Interesting approach for a 5-bone rig.
http://www.splinebomb.com/boxtrolls-behind-scenes/
Behind the scenes of the Boxtrolls movie
http://www.cartoonbrew.com/feature-film/first-look-at-cgi-peanuts-by-blue-sky-studios-97505.html#comment-1290396678
Close-up images of the Peanuts trailer
Tuesday, March 18, 2014
Thursday, March 6, 2014
James Kim Demo Reel - AnimSchool
Amazing demo reel! One of the best I've seen from AnimSchool.
2014-2013 Demo Reel from James Kim on Vimeo.
2014-2013 Demo Reel from James Kim on Vimeo.